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06-06-2019
12:42 PM
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Hi
So we exported animation for Unity using the Game Exporter. We created animation clips so Unity can read the clips.
Now I'm writing a script that will reexport the FBX's, but I need to retrieve the Animation Clips from the old FBXs.
I'd like to import the old FBX, Check the names of the animation clips, set the animation clips, and reexport.
This I'm automating in python. The only thing I can't seem to get right is accessing the animation clip name from the FBX. The Animation Clips shows up perfectly fine in Unity, so they are definitely set.
Solved! Go to Solution.
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