so i ve built a curve with CV points amount exactly the same as the spine models. then i also attached joints along the CV points which are centered to the spine models. and i had another separated joints only to control the curve so it can bend along the axis. i can control the amount of CV points that being influenced by controlling the amount of weights of each CV.
i used a circle and a locator here just to make the movement more visible and clear. but the problem is when the joints bend to a certain degree, you can notice that the IK spline kinda jumped so it affected the spine to be off from the position. am i missing something or there is another way to fix this? i ve heard that maya IK spline sometimes can be buggy and some use another trick to build similar effect and less buggy.
thanks for reading!
It looks like the joint that is driving the curve is flipping at 90 degrees, which makes the curve jump to a new position. If you are driving it with an aimConstraint then you just need to change the settings for the constraint.
Can't find what you're looking for? Ask the community or share your knowledge.