How to delete nurb controls from the rig without destroying animation?

Anonymous

How to delete nurb controls from the rig without destroying animation?

Anonymous
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Hi!I had some problems exporting my rig and animation in fbx to UE4 because I got the error that I had multiple root bones. I found out deleting the controls from the rig makes it import properly. However, when I delete my controls(by unparenting them fromt he joints), the joints change their positions and I would basicalyy have to make this animation from scratch again. Is there any way to do that without loosing my progres? I also tried to attach every joint directly into the root and then deleting the controls, yet again it destroys my progress. Simply renaming the bones etc. doesn't work either.

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Anonymous
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Hi

Select All Joints  Bake Simulation. (Pic Attached)

After baked delete curves

Thanks

Anonymous
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After baking, removing the controls still affects my animation.

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Anonymous
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can  u share ur scene file, 

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Anonymous
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Anonymous
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sorry, here am not able to get the file from that, so send maya file directly

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Anonymous
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Okay. Of course I am trying to export only my weapon, not both rigs. Even if I delete the character rig from the scene it doesn't help.

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Anonymous
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Sorry, somehow I am not able to atach it here to the post

 

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Anonymous
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Maybe this one does attach

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Anonymous
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Hi,

 

Here I attach the file . Please check

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