Hi, I'm rigging a human IK rig but the resulting FK finger control orientations do not match the orientations of the skeleton fingers. This results in the fingers looking broken because the fk controls wont rotate the fingers correctly. It's hard to explain really but that's the simplest way I can describe the issue. I've attached a couple of images to try and illustrate the problem. You will see that the pivot orientations don't match.
Is there a work around for making the FK fingers on the control rig align with the skeleton finger joints? or some links to best practices with setting up fingers that I might be missing?
Thanks for reading.
Dan
Should the fingers follow a similar convention to the arms when rigging in Human IK? So hand flat as possible fingers straight or slightly curled but not rotated 'off axis' like you would get with a relaxed cupped hand mesh?
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