Hi! I'm trying to shatter a wolf model I have made then to apply bullet effects so it breaks apart.
When I apply shatter it just gets an error that it is unable to save and then crashes.
I have tried EVERYTHING
-Scale up or down
-Freeze Transforms
-Delete History
-Apply New Material
it works perfectly fine on any poly made (sphere, square, ect.) but on my model it just breaks. I assume its because its higher poly (like a little over 60,000 faces) this is for a game project in unreal and this is all new to me so i definitely need help..
please help 😞
i'm on a tight timeline and need help asap.
Hello, I know it's been over 2 years, but I encountered the same problem. Could you explain how you solved it, if you remember?
Thank you
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