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I'm reusing an older rig, but found an unwelcome surprise.
Notice in this gif how the head joint controls random parts of the body, but when I rotate the head joint, it moves only the head. In other words, the "paint skin weights tool" displays weights inaccurately!
Admittedly, I've done a nono, since I changed the geometry a bit after it was skinned. But still, why would the tool display totally inaccurate weights?
Solved! Go to Solution.
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