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Fluid simulation converted to polygons - how to export animation to unity?

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Message 1 of 2
eldersamkennedy
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Fluid simulation converted to polygons - how to export animation to unity?

I have created a fluid simulation and converted it to polygons. I have baked the simulation however whenever I export the FBX file to unity it only exports a single frame?

 

Is there a way to export an animated sequence of meshes for use in Unity?

 

Here is a screenshot of my workspace, I have baked the first 20 frames and I'm trying to export them just as a test:

eldersamkennedy_0-1657724042902.png

 

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Message 2 of 2
Kahylan
in reply to: eldersamkennedy

Hi!

 

FBX is mostly used to transfer over Skeletal deformation/animation to unity. For transfering over animated geometry to Unity like in your example the Alembic cache is probably the better format.

 

I hope it helps!

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