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Fingers break when skeletal animation is applied/retargeted

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benjamindeutscher
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Fingers break when skeletal animation is applied/retargeted

Hello! I've been retargeting a lot of mocap data onto this character with no issues. Recently, I went in and reoriented the finger joints in order to properly record animation onto them. However, now when I try to drop skeletal animation onto it, the fingers break. The same exact thing happens if I retarget in MotionBuilder. This does *not* happen if I rotate or animate the joints by hand. Does anyone know how to fix this? I've attached a screenshot of the fingers functioning normally and then when they break.

Thank you!

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