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Error 0 : Failed Computing Weights

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Message 1 of 3
ahays.1
934 Views, 2 Replies

Error 0 : Failed Computing Weights

So I'm in the rigging process of the character regarding animation and whenever I bind the joints to the skin, I get an error message that there was a failure in computing weights. i don't know what went wrong but I'm in the process on trying to figure it it. If anyone has any solutions around this error, that would be extremely helpful. 

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Message 2 of 3
Anonymous
in reply to: ahays.1

Have you know how to fix this error?

Message 3 of 3
Anonymous
in reply to: ahays.1

I had the same error when skinning joints to a ik spline curve. When I looked in the script editor (the button to the right of the error message) I saw there was actually two errors:

"// Error: line 0: Current bind method does not work on non-poly objects. Please choose another method. //
// Error: line 0: Failed computing weights. // "

 

But only the last error was visible in the window. I changed the bind method to "closest in hierarchy" and that fixed the problem. I don´t know if you have the same problem, but maybe there is more information in the script editor that can help you solve it.

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