Hello everyone!
I am getting a double transform on my head after skinning the mesh to the facial joints. I tried switching off the inherit transform but it hasn't resolved the issue. The joints align perfectly ,it's the head that has the double Here are some screenshots and maya file in case somebody wants to take a look at it.
Thanks in advance for your help!
Solved! Go to Solution.
Solved by slimboJoe. Go to Solution.
The head_geo_grp has a GEO_Face node, which is a connected by history to your HEAD_GEO. That's where the double transform is coming from.
Just kidding. I looked at the file and spotted it right away. Easy to overlook.
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