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Hi All,
I have a scene with an animated surface (1) that was imported as alembic cache.
I'm trying to connect a different mesh(2) to one of it faces using the "point on poly"(3) constrain, however, it doesn't work.
I also tried to connect a curve to it, using the nconstraint, "point to surface", during an nHair simulation and it didn't stick as well.
Can anybody help?
Thanks,
Ofir
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi, thank you for replying!
I'm trying to make the mesh (2) to move with the surface (1).
So I selected the face from the surface, added the mesh (with shift), and then choose the "point on poly" constrain.
Although the surface is animated, the mesh doesn't move and I think it related to the fact that the surface was imported to the scene as alembic cache (it works just fine if I connect the mesh(1) to an animated box).
Is there a way to make it work?
Thanks!
Thanks a lot!
Indeed that was the problem.
I have one more question, when I applied a UV map on the surface I was able to connect the mash to it, but the objects now jump all over the place when I play forward, like this:
Is it because I applied UVs on an animated surface and not the other way around?
(I already recreated the scene, but I'm still wondering what was the exact problem)
Hi!
"Is it because I applied UVs on an animated surface and not the other way around?"
- Yes, that's very likely the issue here.
If the UV map changes during animation it will not work.
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