Hi everyone, I made a character that needs a beard. I´ve already did the UV map to all the face and then I applied skin texture to it and all was good until now because what I now need is to create the beard using curves and I need that those curves follow the deformation produced by the Blendshapes.
So what I did was:
1- I created some curves on the surface and I tried to attach them to the geometry (I selected the curves, then the geometry and "Hair > Make Selected Curves Dinamics" with these options:
-attach curves to selected surface: ON
-snap curve base to surface: OFF
-exact shape match: OFF
2- I selected the follicles generated and "Hair > Assign Paint Effects Brush to Hair"
3- And finally to visualize the HairSystem I had to adjust the "Clumps per Hair"
4- The next step was to assign a Blendshape to test it but the result was:
-the follicles (hairSystem1Follicles) move with the geometry (when I animated a Blendshape)
-the curves (hairSystem1OutputCurves) don´t move.
-PFX (pfxHair1) doesn´t move.
I tried to do it with a sphere and it worked perfectly but with my GeoFace not.
Thanks a lot and sorry about my English.