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Im trying to make a 3d body filter for lens studio. In maya, the pivot of the rig starts at the hip and i cannot seem to move it (i want to put it at the feet because it seems that that is where the pivot is in lens studio for human rigs)
Is it possible to move the pivot point of the human rig without altering moving the bones?
thanks!
Constraints work off of pivot locations. So if you move the pivot of the hips, the joints will most likely move. Why not group your rig and set the pivot of the group at 0 0 0?
hello, thanks for the reply. I tried that but when Lens Studio ignores the grouping and I have to use the hip orbit to move the group.
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