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Can't export non linear deformed animation for Keyshot

4 REPLIES 4
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Message 1 of 5
Anonymous
951 Views, 4 Replies

Can't export non linear deformed animation for Keyshot

I want to export an fbx file animated and want to render it keyshot. The animation is basically done on group outliner.

 

It's not a single geometry/mesh. 

 

So I want to export a animated group. Animation done via deform - non linear - bend. 

 

Please help me will be very thankfull to all masters 

 

 

 

4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: Anonymous

Actually non deformation animation (mesh deformation ) not supported in fbx.  only skelton  skelton deformation only supported in fbx

Message 3 of 5
Anonymous
in reply to: Anonymous

hi ,

mesh deformation not supported in fbx, skelton deformation only supported. 

Message 4 of 5
Anonymous
in reply to: Anonymous

So is there any other solution. I mean any other format? I really want to use it in keyshot 

Message 5 of 5
Anonymous
in reply to: Anonymous

take it as  alembic cache. all game software support talembic cache. connect the texture  

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