Hi! I have a model and rig, which I didn’t create. When I export it as an FBX from Blender and import it into Maya, most of the bones radically change shape, turning into an unusable mess. I was wondering if anybody knows why this is happening and how to fix it. I don’t care about keeping animations, constraints, shapekeys, etc. I only want the bones themselves and the weight painting. Any help would be appreciated.
Solved! Go to Solution.
Solved by Kahylan. Go to Solution.
Hi!
Your joints don't change shape. It's just that blender displays joint scale relative to their lenght while Maya on default has all joints scaled the same.
The easiest way to fix this is to go to Display -> Animation -> Joint Size... and turn down the joint size display so you can see your joints better.
Also if you need some joints to be bigger, all joints have a "Radius" Attribute which you can use to make them Display smaller/bigger.
I hope it helps!
Thanks! That helps a lot and I appreciate the step-by-step instructions on how to fix it.
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