Hey yall,
First of all sorry if this is a naive question!
I am trying to morph between similar, but independent, objects that have the same number of vertices. However, when I do that, and since they are independent, the morph is creating this overlaps and face artifacts since the vertices are randomly assigned (see attached). My question(s) are the following:
Again thanks for any input, and apologies if this is not the relevant section!
Hi!
could you post a picture of the meshes without the morphing?
Depening on how similar they are, you can first use a shrink wrap to from the duplicate of mesh into the other and then create a blendshape from the duplicate to the original. But it's impossible to tell if that works here since I can't see how the second mesh looks in its undeformed state.
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