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Arnold stand in not animating

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JacksonLamme
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Arnold stand in not animating

I'm working with Speedtree to Maya pipeline and besides the fact that the alembic files dont import properly or any others besides FBX I can get the FBX into maya. I want to distribute them with their wind, and although I can export as stand in and it saves entire cache, when I import it and click 'use sequence' in attributes, it just sits there and does nothing.  ANother thing, how do you make MAASH networks with a tree that has multiple meshes? They all scatter around separately for me.  

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