I made a character with one walk animation of 25 frames. After that I moved a little forward the keys of "walk" animation and added idle animation before walk cycle and two more animations after it. Total animation is 115 frames now. But when exporting to fbx file I founded out that it exports as if I still have only "walk" cycle.
I also found out that when I select joins it really shows only short walk cycle on time line. But when I select controls I can see all my animations.
Where is my mistake?
Solved! Go to Solution.
Solved by gautham.chandran47. Go to Solution.
While exporting as fbx ( preferably for game engines ) follow these steps,
1: Make a backup of the work file
2: select all the joints and bake the animation
3: Delete everything except joints and mesh ( delete constraints and IKs, as they wont, get exported)
4: Export as fbx.
Can't find what you're looking for? Ask the community or share your knowledge.