Aim constraint breaks half the time?
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I've been trying to use the aim constraint based on a friend's advice after finding nothing useful online. I'm not an animator but I need to make this work for a video for work. I got the aim constraint working on two cubes properly, so that cube 2 always faces cube 1 when I move it around. Then I did the same thing for my object and camera; the object always faces the camera as I move the camera around. However, when I try and constrain a second object, it's face 90 degrees away from the camera or straight up, no matter how I rotate or reset the object before adding. Changing the "-90" to "0" makes it face the camera at the moment, but as soon as I move the camera it goes back to
-90. Making a new set of cubes to mimic the first test, same results. New scene, same results; I'll get one to work but 3 others are broken. It isn't directional settings because some of them work, and I'm not getting any error messages or anything on the ones that aren't functioning properly. I've reset transformations and cleared history for all the items I've constrained and tried it with brand new untouched items. I've also repeatedly reset the aim constraint settings, but it's the default settings that did what I wanted when it worked. I'm trying to understand why SOME work and some don't when absolutely nothing has changed in the scene, no settings have been altered and it's all the same computer and program.. This shouldn't be happening - there should be an error, or all should be working, or none should since it's all the same objects and same scene and same constraint and same settings. Unfortunately, I can't just group the things I want (I need them to individually turn to face the camera, not face it collectively as a group), and duplicating copies the constraint but that copied constraint has no effect and doesn't work, so I have to apply constraints individually. I've looked online but haven't found any relevant information (it's not flipping around constantly like Maya has a page about, and it's not 180 opposite direction where you can just add/remove a - sign and fix it, because it's only translated 90 degrees). Any ideas? Am I missing something? Tutorials don't mention errors and the error forum posts don't mention this one, so I'm stumped.