Wire deformer causing excess transforms in rig
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So I've seen a few posts about this topic but none with coherent or definitive/universal answers. The short of it is I created a wire from polygon edge, converted it to a wire deformed edge to control geometry (an eyebrow) and have been unsuccessful with it post set up. In the bind pose the deformer works perfectly, but the second the head moves in any direction it sends the wire deformer and eyebrow geometry flying in the same direction.
I have tried with freezing, deleting history, grouping, and rearranging within the hierarchy to no avail. I want to know if anyone has run into this issue and would be able to walk me through what the fix is, I have spent literal days trying to troubleshoot this with no sense being made of it. The rig I am using is relatively simply (and I can provide images if need be), but it's a human with a 2-section neck joint set up (neck, skull, jointX) where the eyebrows are parented under the skull joint. I have done the wire deformer with it existing outside of the rig, within the head animation controller, and even directly under the skull, none of these solved the issue even when fiddling with settings of the wire.