Why is Maya randomly assigning weights to bones?

Why is Maya randomly assigning weights to bones?

kathal-2
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Message 1 of 4

Why is Maya randomly assigning weights to bones?

kathal-2
Advocate
Advocate

Hey! An issue I frequently encounter when painting skin weights is that I'll completely remove the weights from a joint end, but Maya will (very lightly) either reassign those weights to that joint or assign them elsewhere.

 

kathal2_0-1711530147162.png

 

Another recent example: I was attempting to have an eye bone control only a character's eye (by flooding with the paint skin weights tool), but Maya kept assigning weights to the nose as well.

 

How can I prevent this?

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Accepted solutions (1)
1,041 Views
3 Replies
Replies (3)
Message 2 of 4

stephenkmann
Collaborator
Collaborator

check if you have "maintain max influences" turned on .

this will try and maintain distribution of skin weights to a # of influences.

Often this means it will always spread the weight 

-=s

Message 3 of 4

kathal-2
Advocate
Advocate

Looks like it was enabled in the Bind Skin Options! Is there a way to disable it after I've already painted most of my weights?

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Message 4 of 4

stephenkmann
Collaborator
Collaborator
Accepted solution

yes, select the skinCluster. 

open the attribute editor.

and you can turn it off there

 

hth

-=s