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Hey! An issue I frequently encounter when painting skin weights is that I'll completely remove the weights from a joint end, but Maya will (very lightly) either reassign those weights to that joint or assign them elsewhere.
Another recent example: I was attempting to have an eye bone control only a character's eye (by flooding with the paint skin weights tool), but Maya kept assigning weights to the nose as well.
How can I prevent this?
Solved! Go to Solution.