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Weird smooth bind behaviour

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11-19-2015
09:46 AM
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Hi all, I downloaded a free humanoid model that I added a couple of finger joints to and now I'm trying to rebind the skin, but getting weird results all over. Even when using the default Smooth Bind options, the mesh only seems to be bound at the joint, and when I move parts of the body the bones just stretch (see screenshots). I tried playing around with the smooth bind settings (like dropoff), but the result is always the same. What am I doing wrong?