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Hey everyone,
I was hoping someone could help me with a weird issue I'm having.
I'm finishing up a joint based facial rig and I'm ready to start crreating corrective blendshapes. The issue I'm having is that when I duplicate the skinned geometry (delete history and unlock all channels) and apply a cluster deformer to it, the cluster does not affect the vertices of the mesh. When I go to paint the weight of the cluster it has weights asssgined to the mesh but the verts aren't moving or deforming with the cluster.
Interestingly, the vertices become Red when going into vertex mode, not the urual purple colour.
When I apply sculpted blendshapes to the skinned mesh, verts are also not affected by the blendshape. (this also happens with the duplicated version of the skinned mesh)
Can anyone point me in the right direction with this? Here is an image of the red verts in case it might help anyone, if you need any more info please let me know! 🙂 (please note that no verts are selected)
EDIT: I decided to add a picture to explain my issue a little better - hope this helps!
Solved! Go to Solution.