Unable to key animation by selecting certain parts of a rig when I was previously able to.

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The rig I'm currently using are the Josh Soebel Kyle/Kayla Rigs. Most of the parts of the rig remain intact and if I click their parts, their keyed frames show. But when I click the nurbs curves to animate for example the foot, the keyed frames that I did before are no longer there, and if I press "S" this message appears:
// Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/others/doSetKeyframeArgList.mel line 624: Active objects have no keyable attributes, or animation layers are present and the BaseAnimation bar is not selected or locked.
When I click the nurbs curve and check the ChannelBox, it doesn't list any of the Translate, Rotate, Scale attributes, and it only lists: kyleMod2017_v1_91:R_leg_ankle_IK_CON_R_leg_ankle_IK_CON_nurbsCircleShape.
I also have the Base Animation bar selected/unlocked.
I checked in the Outliner and I can activate the original animation layers by clicking layers like kyleMod2017_v1_91:R_leg_ankle_IK_CON, but they don't activate when I click on them on the model in the perspective/camera panels.
I was wondering if there was a way to fix this so I can work through the panels and not have to sift through the Outliner for the animation layers. Thanks for the help!