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Unable to key animation by selecting certain parts of a rig when I was previously able to.

Unable to key animation by selecting certain parts of a rig when I was previously able to.

Anonymous
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Unable to key animation by selecting certain parts of a rig when I was previously able to.

Anonymous
Not applicable

The rig I'm currently using are the Josh Soebel Kyle/Kayla Rigs. Most of the parts of the rig remain intact and if I click their parts, their keyed frames show. But when I click the nurbs curves to animate for example the foot, the keyed frames that I did before are no longer there, and if I press "S" this message appears:

 

// Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/others/doSetKeyframeArgList.mel line 624: Active objects have no keyable attributes, or animation layers are present and the BaseAnimation bar is not selected or locked.

 

When I click the nurbs curve and check the ChannelBox, it doesn't list any of the Translate, Rotate, Scale attributes, and it only lists: kyleMod2017_v1_91:R_leg_ankle_IK_CON_R_leg_ankle_IK_CON_nurbsCircleShape.

 

I also have the Base Animation bar selected/unlocked.

 

I checked in the Outliner and I can activate the original animation layers by clicking layers like kyleMod2017_v1_91:R_leg_ankle_IK_CON, but they don't activate when I click on them on the model in the perspective/camera panels. 

 

I was wondering if there was a way to fix this so I can work through the panels and not have to sift through the Outliner for the animation layers.  Thanks for the help!

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tdHendrix
Collaborator
Collaborator

From what I understand, you click the control in the viewport but it selects the shape node instead of the actual control's transform. Check if the control is on a display layer that's set to reference. I've had that issue before and that was the cause of it for me.


Greg Hendrix - Senior Technical Animator
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