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TRAX Evaluation problem
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I have just switched to 2016.5 on OSX. It seems there is a new bug that is causing clips in TRAX to not evaluate properly.
I add a bunch of cycles to trax like I always do but in 2016.5 after editing clips or adding TRAX some rig starts jittering about.
It is reminiscent of importing a clip to a character without Character mapping. I can get it to stop screwing up by moving an offending
clip a few frames in the TRAX editor but it keeps reappearing.
It is not a Parallel rig evaluation error. I've switched to both DG and Serial with no change. The problem persists
It's not a viewport 2.0 error. The problem persists in legacy mode also.
This is definitely new.