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Hello everyone, I have a problem connecting my facial rig and my body rig. They are in two different scenes that I reference in the same final scene. The facial rig is a combination of joint setups and blendshapes.
I have rigged the face in a separated head mesh.
Currently, I connect the two rigs following this setup:
- Final head mesh that has as inputs the skincluster head, the various blendshapes, etc.
- A copy of the head mesh
- A copy of the full model (head + body)
- Final full model with the skin cluster for the body rig.
The final head mesh is connected to the copied head mesh through a blendshape. The copied head mesh is wrapped on the copied full model. The copied full model is connected to the skinned final full model with a front of chain blendshape.
Everything is working fine at the origin, but when I move the body rig the facial rig controls obviously don't move.
If I try to constrain the controls to the head control they move correctly but the mesh now has double transformations.
Any suggestions to make the controls move with the others without breaking the connection?
@Anonymous Topic title has been edited to improve findability by @hagen.deloss. Original: Connect face and body rig
Solved! Go to Solution.