Swimming Texture on a Rigged Object
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SOLVED: Delete non deformer history on the rigged objext.
PRIOR ISSUE:
I bought a book rig and brought in textures from Substance Painter using the SP plug-in in Maya. Moving the book cover with the rig handle caused the texture to 'swim' (see the video, left bottom).
The original rig had the book cover geo as such (see attached): [on the right side] Display, Drawing Overrides set to Reference with a referenced linked to it. To access the book cover, I had to disconnect that Reference and set it to Normal. I have attached my Hypershade layout (generated by the Substance Painter plugin).
BTW, I see that others posted similar things but the method shared that I read (Convert File to Texture w/Maya Software) didn't work - created a black texture. I also cannot delete history without breaking the rig.
I am using Maya 2027.1 | Mac OS