Smooth looping of Character animations!

Smooth looping of Character animations!

Anonymous
Not applicable
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Message 1 of 4

Smooth looping of Character animations!

Anonymous
Not applicable

Hi Maya Community 😄

 

I am very new to Maya and i need help with customizing an animation.

 

I have recorded a blendspace animation in UE4.

 

But now the first frame is not exactly the same as the last frame.

 

The animation looks already great, but when i look to it in slow motion, i can see a little short crack.

 

I am really adamant with my developing 😄

 

How can i make it smoothly. Silly question, but i do not know yet: How can i copy the first frame and paste it to the last frame.

 

Are there any other techniques to make the animation smoothly? I know that Maya is the perfect tool for animating and rigging 😄

 

Thanks in advance

 

raidfire.net

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1,143 Views
3 Replies
Replies (3)
Message 2 of 4

J450NP13
Advisor
Advisor

Have you tried copy and pasting the first key frame to the end?

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Message 3 of 4

Anonymous
Not applicable

Hi,

 

when i wanna select everything, the hips joint is selected.

 

When i copy and paste the key, it seams that only the hips joint transform was copied, but not all the other joints.

 

The hierarchy is that the hips are the "root" with all the attached other joints.

 

Do i have to check something or pre-do something?

 

Thanks!

 

PS: Please take into account that i am new to maya 😄

 

 

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Message 4 of 4

J450NP13
Advisor
Advisor

You have to go through and select every joint.  I believe markee selecting only selects the root.

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