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skinning problem: vertices do not follow the deformation despite a consistent value
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Hi all, I am facing a problem for the skin of my character. The deformation doesn't seem to take the weights that I painted. I use NgSkinTool 2. In the images, we can see that the leg lifts but some vertices do not follow. The value in the component editor is indeed 1 and for the right bone so I don't know why they are stuck there. I feel like it's because of the smooth. When I hit it for a specific zone, it takes values from anywhere and ruin the skin.
Thanks for any help,