Message 1 of 6
shoulder rig, whose movement is divided into 3 joints
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
- Hello! I'm making a rig for a humanoid robot (mech), and the shoulder of this 3D model is divided in such a way that instead of using 1 joint, I needed to divide it into 3 joints. One for bending the shoulder, another for raising the shoulder sideways, and the third allows the shoulder to rotate around its own axis. Is there any reliable way to control this setup using IKHandle?