Quick Selection Sets Not Working

Quick Selection Sets Not Working

davidjE7MJM
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Message 1 of 6

Quick Selection Sets Not Working

davidjE7MJM
Explorer
Explorer

Howdy Yall!

having an issue on production that i hope you can help with. i have made some quick selection sets for the cast of characters we have, and saved them to the shelf. but when i open a new scene, i cant use the selection sets. i get an error saying:
// Error: line1: No object matches name: P_All

the selection set is called P_All. the rigs themselves haven't changed at all. i literally saved my selections, opened a new scene, imported the same characters and now it wont work. any solutions or work arounds for creating selection sets that i can share with my team would be awesome. thank you!

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Message 2 of 6

stephenkmann
Collaborator
Collaborator

are you importing them with namespaces or prefixes on them?

 

Message 3 of 6

davidjE7MJM
Explorer
Explorer

I am referencing in the characters so the names should be the exact same in every scene.


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Message 4 of 6

stephenkmann
Collaborator
Collaborator

When you reference in maya. 

You have two choices.. with a namespace or with a prefix . ( well actually 3, but I won't go into that)

 

namespace will be a name separated by a colon    ie:    rigName:TopGrp

a prefix , will a  name separated by an underscore ie:   rigName_TopGrp

 

You're selected set is based on the name.. so when you reference , it will add a namespace or prefix to the name. and the shelf button won't work.. unless you code in to look for the prefix. 

 

Look in the outliner at the name of your set..  I'm pretty sure in the scene it now has a namespace on it. ( probably the name of the file , if you didn't change any options.. that is the default) 

 

in the below image, I've referenced the raptor rig using a prefix ( green), and then with a namespace ( orange)

 

stephenkmann_0-1723820228517.png

 

hth

-=s

 

 

 

 

 

 

 

 

Message 5 of 6

davidjE7MJM
Explorer
Explorer

My TD was able to figure out why this was happening

the shelf is trying to reference the selection set in the outliner, but the set doesn't exist in the rig itself so when i reference in the rigs there is no set for the shelf to select from. solution is to create the selection set in the rig itself that is being referenced in

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Message 6 of 6

davidjE7MJM
Explorer
Explorer

thank you!

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