Problem working with Mocap
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Hi Everyone.
I have a problem working with mocap files. I received a lot of mocap files. I imported to maya and the orientation of all the files are wrong. They need to be in the Z positive axis, but sometimes are oriented to the X positive, sometime to the Z negative...
I tried to rotate the hip bone to the correct position using animation layers, but when I do, the mocap works bad and when in the original file the feet still on their position, now in some points floats.
I don't know if anyone knows how I can do this. I tried a lot of option but nothing works. The only solution that worked is parenting the root bone to a group and rotating it and then baking the animation, but when I import this animation to the rig i want to use, it breaks.
Thank you