Pose Interpolator for Multiple Joints

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Hello!
I'm introducing myself to the pose editor, and I was wondering if it is possible to set a single pose interpolator for multiple joints? Seemingly, a pose interpolator can only be assigned to a single joint, so I'm confused about the workflow for regions of a model which have multiple bone influences, such as a hand or a face. I've experimented with a few different set ups involving controllers and set driven keys, but I haven't been able to find a solution. It's possible I'm simply thinking about this problem incorrectly...
The specific application is for a corrective pose shape for deforming a neutral hand into a fist, which would obviously involve 20 joints or so. I'd like to be able to have a single pose shape that I can work on while the required bones are all in the "fist" pose.
Thanks!
Jeremy