Pose Editor with FK/IK Blending and Controllers
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Hi. I have been using blendshapes to correct deformations on a skinned mesh, and have just discovered the Pose Editor. This seemed like a fantastic feature, especially as I was wondering how I might blend 3 or 4 blendshapes for the shoulder of my character. However, when using the Pose Editor I just get crash after crash after crash, and that is before I even get to edit the pose. My character rig is set up in the same way as the "Creating a Character Rig" series on the Maya Learning Channel. So I have IK and FK joint hierarchies driving a Result joint hierarchy, which drives the twist joints on the arms.
Because I have IK and FK controllers I have been expecting to get the "warning message appearing telling you that the joint is being controlled by other attributes" but this doesn't happen whether I try to add the Pose Interpolator to the Result Joint or the Twist Joint (the latter being the skinned joint for the arms). However, I did manage to get around this on one attempt by deleting the automatically created neutral poses, then adding the controller attributes from the outliner, then re-adding the neutral pose followed by creating a new pose. However, after editing a few polygons to test, and saving the pose by clicking the red edit button, then trying to switch between the neutral and edited poses.... yep, it crashed.
So I am wondering, perhaps someone can save me a whole lot of time by telling me whether or not the Pose Editor works with these FK/IK blended joint hierarchies, or is it, as I rather suspect, just for one or the other at a time?Secondly, if it does work, do I need to add the same pose for each of the IK and FK Controls? Or thirdly, if it doesn't work but can be 'hacked' by connecting a Pose Interpolator node in the node editor, can someone advise me or point me in the direction of a tutorial that explains how? (I've seen a couple of articles mentioning a Remap node with a Pose Interpolator node but I wouldn't know what to connect to what off the top of my head).
Any help/ideas would be greatly appreciated, thanks.