- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Howdy gang,
Forgive me if this has been posted before but I couldn't find a post matching the specific nature of my question. Basically, I'm making a walk cycle. In order for it to look more realistic I have the character moving out of her main controller. As in the hips and feet keep moving until the end of the cycle. In order for it to be nice and exportable (for Unreal) I created an animation layer that covers the exact distance that the character moves, so I can toggle whether she's actually moving away or not. The issue is that I need the ending keyframes to be in the exact same relative position as the starting keyframes. Since she is technically moving (even with the counter animation layer) I cannot copy an paste as they will be rigged backwards away from the model. How exactly do I fix this? Any assistance would be greatly appreciated.
Solved! Go to Solution.