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Moving Walk Cycle Keyframe Copying Issue

Moving Walk Cycle Keyframe Copying Issue

cmills7920
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Moving Walk Cycle Keyframe Copying Issue

cmills7920
Advocate
Advocate

Howdy gang,

 

Forgive me if this has been posted before but I couldn't find a post matching the specific nature of my question. Basically, I'm making a walk cycle. In order for it to look more realistic I have the character moving out of her main controller. As in the hips and feet keep moving until the end of the cycle. In order for it to be nice and exportable (for Unreal) I created an animation layer that covers the exact distance that the character moves, so I can toggle whether she's actually moving away or not. The issue is that I need the ending keyframes to be in the exact same relative position as the starting keyframes. Since she is technically moving (even with the counter animation layer) I cannot copy an paste as they will be rigged backwards away from the model. How exactly do I fix this? Any assistance would be greatly appreciated. 

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gautham.chandran47
Advisor
Advisor

to be clear, you want to convert your progressive walk to a static walk cycle?



Goutham Chandran
Cinematic Animator | Rockstar Games
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Message 3 of 3

cmills7920
Advocate
Advocate
Accepted solution

Hi! Apologies for the late reply, holidays ya know. Yes I was trying to find a way to go from a progressive walk cycle to a static walk-cycle. My mentor helped me find the solution. I have my hip controller translating 90 degrees on the z axis from the start of the cycle to the end. So, I should have been able to simply copy and paste the keyframes and adjust them by 90. Then my counter animation on my main controller at -90 would have kept the model in position. But my dumb butt wasn't taking into account that not all of my keys started at 0 on the z-axis. I was able to fix it by adjusting my math. Like, one started on z -0.8 so when I adjusted the match it wasn't supposed to end on 90 it was supposed to end on 89.2. Math. Thanks for your reply tho. Just finished Red Dead 2. Incredible game. Animations really blew me away. 

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