Missing inputs for closestPointOnMesh node in the Node Editor

Missing inputs for closestPointOnMesh node in the Node Editor

Anonymous
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Missing inputs for closestPointOnMesh node in the Node Editor

Anonymous
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Hello again Maya forum. I've recently tried learning to use the Node Editor for advanced rigging and it seems intuitive enough, however for some reason I can't create a closestPointOnMesh node that has inputs.

 

Here is the example I am trying to replicate:

node_network.png

 

and here is me trying to do the same thing. I pressed TAB, entered in closestPointOnMesh and created a node for it, but even expanded all the way, there are no inputs.

node_network2.png

I tried other nodes, like an OrientConstraint and it has inputs, it seems the one node I want to use doesn't create inputs when created in the Node Editor. I noticed I CAN get inputs if I select a mesh, and give it a closest point on mesh constraint from the constrain menu, but I'm wanting to connect a locator shape to it, and then from it to a follicle, so I have no need to involve a mesh at all. Plus it creates cpConstraintIn and cpConstraintPos in the outliner which are apparently not used in the example I'm following. Am I doing something wrong, or is there a way to utilize the node in the node editor?

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stephenkmann
Collaborator
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Accepted solution

right click on the closestPointOnMesh node. 

and choose "show all inputs" from the menu

 

hth

=s

Message 3 of 3

Anonymous
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Thank you for your help! I thought expanding the node fully would be enough to reveal all the attributes but I guess not. Your solution worked. Smiley Happy

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