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Maya Geo Cache not working as intended

Maya Geo Cache not working as intended

Anonymous
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Maya Geo Cache not working as intended

Anonymous
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Trying to use Maya geometry cache so that I can have an animation in Marvelous designer, so that my cloth simulation can react to the other geometry in the scene. So, I have an obj of a throne moving but it caches as 4 segments (50 frames of total anim length) instead of 1 full file containing the whole animation like I need it. Any reason as to why? My cache settings and file pictures are attached. It is about 3.5 mil polys for a 200 frame animation of it being translated up a few units.

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Anonymous
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Update: I figured out how to use the 4 different segments together in Marvelous Designer so its not that big of a problem. However it would be much easier to know why it did this so that I can save the cache as one file in the future.

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