Maya 2022 and deformer sets???
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Hi Everyone,
We've just updated to Maya 2022 for our most recent project, and all has been working well, until now.
I've got a compound object (made up of a bunch of parented objects) rigged up with a couple of lattice deformers.
I wanted to add in some more sub-objects to be influenced by the lattice, but when I went to the deformer set editor.... no deformer sets to assign!!!! the list is empty.
So I start a nice clean scene.
1/ Simple sphere.
2/ Lattice.
3/ look in deformer set editor.... nothing.
try the same thing in 2020, and there is no issue! there is the deformer set in the list.
I also found that if you create the object and lattice in 2020, then it creates a deformer set, and if you then save and import that into 2022, then the deformer set comes over intact and available. But if you create the deformer in 2022; no set, and no assigning through deformer set editor.
I noticed this in the help files:
When you create a deformer, you can use Component Tag expressions to define deformer memberships dynamically, letting you create custom groupings of components, or deformer sets, which is the legacy method of putting deformable object points into a grouping known as a "deformer set".
It seems to be referring to deformer sets as 'legacy'. Does that mean there's a different way to do it now?
Basically I have mesh A with a lattice on it, and I'd like to add mesh B to be deformed by the same lattice.
This used to be done by assigning to the same defomation set, but that doesn't seem to work now.
Any help appreciated.