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Hello,
as the title suggests this is the problem I am having. Is there a way to NOT break the connection on a constrained object in Maya? Seems like a simple thing but I can't figure it out. I bake things a lot in animation, and this always breaks my connections.
Also if there is a way to do this, why is this not the default behaviour in Maya? If an animator spends time setting up constrained objects for his animation to work correctly, why would I want them to break by setting a key on the control that is constrained. Seems dumb.
Thanks,
Craig.
Solved! Go to Solution.