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Keyframing on a clip in Time Editor Doesn't work correctly
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Maya 2017.5
I have put a Referenced Character with a HIK rig in the Time Editor with Mocap Data on the rig.
I created an additive layer in the Time Editor. I set the additive clip as "set Keyable layer"
Now I want to key and fix all of the fingers as an additive layer. This does not work Every time I select a new finger the keys disappear from the timeline. I then have to go back to the time editor and select the clip and then see the keys.
Also Autokey does not work. Which means I have to hit s key for every joint and it is not recognizing different "body parts"
Any Ideas would be Greatly appreciated maybe my workflow is wrong.
Thanks
Jon