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I was following Antcgi's rigging tutorial https://www.youtube.com/watch?v=4cBlRF_dr90 , but arrived at some issues when switching between FK and IK after binding skin.
The rig who is not being used at the moment of the bind skin becomes deformed, so I was wondering if there is any solution other than redoing the rig.
This problem occurs on the left arm and the right arm which was mirrored and the controls duplicated and flipped, however while the mirroed leg rig is also deformed when switching, the original left leg rig becomes just slightly deformed. While I clicked on the main rig system to bind skin the IK was the one selected
The IK rigs are a bit off-position than the FK rig, I believe that is caused because of the ik handle or pole vector, but even so the orientention of the joints and position aren't so off that it deformed the rig that much.
I don't know if it makes any difference but all the bind methods give the same results.
Screenshot of the Shoulder joint orientation
Solved! Go to Solution.