Is there a method to attach an object(s) to an animated mesh?
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Firstly, allow me to explain what I am attempting to accomplish before I describe the issues I am running into. I am trying to create some hair for one of my characters, which I intend to render in unreal engine. However, the way my current rig is set up has led to me being unable to simply import my Xgen hair as an interactive groom asset, as I need the hair to be recorded in maya and then transported to unreal engine.
To remedy this issue, I had the idea of converting my groom to actual geometry and then exporting it from there however I cant seem to find a method to get my converted hair to attach to my character. Ordinarily in a case like this I would skin the converted hair to whatever facial bones I have, although my characters facial rig functions exclusively on blendshapes, so I have no bones to skin the hair to.
Is there a method to fix this issue, or am I perhaps barking up the wrong tree in terms of solving this issue? I've bene able to accomplish this result with an interactive groom with no issues, so I'm operating under the assumption that a method exists for normal geometry. Thank you in advance for your assistance.