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So I have a nearly identical mesh. Properly duplicated, made changes, then began rebinding the mesh to the original skeleton.
This of course will change the vertices' index numbers, but that's fine; Maya's copy weights is pretty good about figuring out what goes where. These are my settings:
But I'm running into a problem I can't for the life of me identify. As you can see in this component editor table, the vertexes in rifleShape and rifleNew1Shape are perfectly matched to their respective joints:
However, this is the deformation I'm getting:
The new bind is bulging out, even though the joint and vertex placements and weights are identical. There is absolutely nothing different other than the UVs (which has never been a problem for me before), yet the deformations are misbehaving terribly, and I can't seem to adjust the weights to where I want them, even when manually painting them. No combination of weights pulls them into position.
Does anyone have any clue what's going on?
Thank you
Solved! Go to Solution.