Is it possible to make your own PaintFX brush?

Is it possible to make your own PaintFX brush?

bluebunny1410
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Message 1 of 12

Is it possible to make your own PaintFX brush?

bluebunny1410
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Is it possible to make your own PaintFX brush? I've tried searching the net several times but I can't seem to find one that gives any clues. Sorry if there's already a post regarding this. If any, please send them over to me. Thanks in advance.

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Message 2 of 12

stephenkmann
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At the bottom of the generate menu, there is a menu Item for "save brush preset" 

using that tool you can save your brush settings to the current shelf or visor. and there is even a way to make an icon

 

if I've already lost you,  you can edit and alter the paintFx stroke in a billion ways.. there are hundreds of settings and sliders..  Start with a brush that is similar to what you want, and then edit it.. and then go back to "save brush preset" to save it for next usage. 

 

hth

-=s

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Message 3 of 12

bluebunny1410
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Yeah I get your point. But what I'm trying to say is if you can change the actual geometry generated by the stroke. Like for instance, the leaves that are popping up with the vines stroke. I want to replace them with a specific geometry instead of the current one. Is it possible? Thanks for the reply btw.

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Message 4 of 12

stephenkmann
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Collaborator

All the brushes you find in the visor/browser are created from the exact same node. 

You can create all sorts of different output geo. so the same options that create all the different kinds of leaves. can also create things like windmills , teapots, and flags waving in the wind .

 

  It isn't pulling in outside geo, but generating it . 

 

so, while you can't ( afaik) import hand made geo into the system,  you can create some pretty complex-ish geo output from the paintFX system .

 

hth

-=s

 

 

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Message 5 of 12

bluebunny1410
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So in other words, we're stuck with the geos that are in the Visor?

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Message 6 of 12

stephenkmann
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Collaborator

not exactly, 

   In other words. the brush can be edited to create lots of different geo. 

you just have to think procedurally, and bend it to your will to create the geometry you want. 

 

 

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Message 7 of 12

bluebunny1410
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Participant

How? The tutorials I see out there just seem cover the only basic settings.

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Message 8 of 12

stephenkmann
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Collaborator

not sure what you mean by "basic settings" 

but after your draw with a brush,  open up the attribute editor, and look at all the settings for the "brush" and you'll see how it's created,     There are  a lot of settings, but they all build off each other.   so there isn't much difference

between twigs, branches, stems, and leaves.  they all have basically the same  attributes. you just change them differently. 

if you open up "tubes" and check under "growth" you'll see  the different "branching" you can create.  

 

best thing to do, is to look at something simple, like sunflower. and open up all the tabs to see how it was created, and then check something like woodChess, and see how it was created. 

 

chessWood.PNG

 

 

if you use "help" for brushes. you'll get an idea of the possible channels for it

https://help.autodesk.com/view/MAYAUL/2020/ENU/index.html?contextId=NODES-BRUSH

 

 

however , with all that said, maybe whatever it is you need to do might be easier to accomplish with MASH or xgen 

 

hth

-=s

 

 

 

 

 

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Message 9 of 12

bluebunny1410
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Participant

Annotation 2020-03-09 041007.jpg

 

Like this for example. Can I change the bud that it generates for instance? I just wanted it to be more stylized or something. Is it possible?

And yeah, MASH offers great creative ideas. Just trying out the PaintFX tool since it also has some nice tweaks that I find quite interesting. 

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Message 10 of 12

stephenkmann
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Collaborator

hmm. 

looks like buds are just a scale on the end of the tube geo..

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Message 11 of 12

bluebunny1410
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Participant

It is. And I want it to look better than that if there's a way. Same with the other leaves. Some look too 'squarish'. Doesn't look very natural.

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Message 12 of 12

stephenkmann
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Accepted solution

yup, 

depending on your needs , something like mash or xgen might work better. 

or even just pushing lots of geo

 

good luck

-=s