HumanIK Mocap retargeting, dislocated joints

HumanIK Mocap retargeting, dislocated joints

TasticAd
Enthusiast Enthusiast
745 Views
2 Replies
Message 1 of 3

HumanIK Mocap retargeting, dislocated joints

TasticAd
Enthusiast
Enthusiast

Hi, I have correct définitions of both my Character and Source skeletons. When the source is in T-pose there's no problem but while doing a walk, finger joints on my target Character are dislocated. Please see on the attached picture.

0 Likes
746 Views
2 Replies
Replies (2)
Message 2 of 3

Anonymous
Not applicable

Was all the joints of target XYZ skeleton joint zero. There must be some link to the target joint so while animating the joint's get dislocate. 

0 Likes
Message 3 of 3

gautham.chandran47
Advisor
Advisor

Make sure every joint in the target rig is zeroed out.



Goutham Chandran
Cinematic Animator | Rockstar Games
Linkedin | Instagram | Facebook

0 Likes