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Hello,
I want to obtain the most optimized in-game animation output, with animations and joints in a single FBX file.
The maximum triangle count is 2500, and the average joint count is 28. There are 2 animation clips, totaling 70 frames. Currently, the character size is 621 KB, and I want to further optimize it.
I can achieve a similar result in Blender, reducing the size to around 230 KB. However, since I am working in the Maya pipeline, I need to optimize it further in Maya. Are there any advanced settings available for FBX, and what can I do to achieve this?
Solved! Go to Solution.