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This is an odd one. Right now I'm animating an m2 browning machine and I have a curve I used to constrain the rotation of the machine gun to. It ensures there's no flip and what have you. Anyway, the problem is I have created the belt, and it relies on a rigged curve to work, but when I constrain said rigging or the curve cluster or both to the control, the belt moves at a different pace than the rest of the gun and therefore ruins everything. Does anyone have any idea how I could constrain said belt to control curve? Below is a copy of my project in a drive folder without any constraints on it if you wanna give it a crack.
https://drive.google.com/drive/folders/1hnZEUbeWKm0wHQI4Q2EXpYQigZmgGHLG?usp=sharing
Solved! Go to Solution.