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how to adjust parts of an already skinned mesh without destroying the rig?
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I have a already rigged/skinned model i have to use for a project but I would like to make a few changes to the mesh(like making the arms bigger and give the character a bigger belly).My question is, is it possible to do this without destroying the rig?,or is there a quicker way of removing the skinning then adjust the mesh then bring back the skinnning?