- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
In the Paint Skin Weight tool, there`s nothing when selecting this particular bone
This is the joint hierarchy in outliner...
I really need help on this... I have a critical reoccurring problem - I bind my mesh to a skeleton, but there is a certain joint that doesn`t appear in the hierarchy.
If I select any other joint, then the Paint Skinweight Tool, the hierarchy shows up with that joint selected. However, when doing this with the particular joint selected, the 2nd from the root bone, there`s nothing in the hierarchy.
I did not bind the mesh with the "selected joints" option, but there is this one joint that is missing no matter how often I rebind it. I can select it in the outliner, but not in the paint skin weights tool.
... So I found a solution online: LMB on the problem joint, shift + LMB the mesh > add influence. This messed up the weights, but I could at least paint it all again.
When I was done, I saved and quit.
I came back later - and the joint was missing from the hierarchy again, just like before. I think all it`s weight got redistributed as well to the rest of the joints in the area.
The rest of the hierarchy is fine, and shows in the tool settings
the second item in the hierarchy does not correspond to the second joint.
Solved! Go to Solution.