- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello. I used Advanced Skeleton to rig my character for previs project.
Before using Advanced skeleton, I used Adobe's Mixamo rigging program to rig character.
And by start learning how to use Advanced Skeleton, after testing several movements, this problem occured.
Here are some videos to explain.
This is Cyborg model I got from Truong cg artist.
When I make videos, I used 2 or 3 whole controls that can move, rotate, and scale character individually.
In this video, I put new whole-controller to character and scaling up and moving character is fine.
In this video, I used Tekken' Mokujin for testing Advanced Skeleton.(rigged for testing only)
I made this character's outliner setting equal to Cyborg's one. (moving all groups to main controller except geo group.)
When I scale, it just gets fat.
Next, I made new controller and just put it directly into the folder and made main-controller inside the new one.
It moves and rotates properly, but scaling up is...not doing so good.
How can I make my character to scale up just like first video?
Was there something wrong with my outliner at the first time I created AdvancedSkeleton?
Everything works well, but only this gives me frustration and anxious.
Please! I desperately need your help!
Solved! Go to Solution.